Working models
Things that
do not add up
Quantities that multiply, bets that repeat, and games where the other side is thinking too — each one built as something you can operate rather than read.
Operate
The four rooms
Each is a site of its own. Nothing here is a slide deck: every page has a knob, a run button or an opponent.
Log Space
Four games about quantities that multiply
OctaveLogdriveDecibanErgodic
An arena shooter whose rings are decades, a five-sector campaign where nothing adds, a Bayesian rail you stack evidence onto, and 240 years of a merchant dynasty in which the dead are struck out of the average. Plus an AM/GM demonstration you can drag, and a cross reference of eighteen ideas against the exact sector or case that teaches each one.
When outcomes multiply, the average of the outcomes is not the outcome you get. The gap is worth −σ²/2 per step, and all four games are ways of making it visible.
Enter →
The Long/Short Desk
Hedge-fund decisions, seven pages deep
Sizing, hedging, carry and the decisions that follow from them, worked as a desk rather than described. Every symbol on the page is clickable and opens the worked example behind it, so the notation never becomes the obstacle.
Includes the Black–Scholes derivation in full, a portfolio sheet, a strategy book and the volatility-drag page the rest of the site argues with.
Take the desk →
The Mediator's Advantage
Correlated equilibrium against Nash, in thirteen games
A Nash equilibrium makes players randomize independently. A correlated equilibrium lets one shared device whisper a private recommendation to each of them, and nobody is forced to listen. Thirteen games from two players to four, every payoff editable, all of it solved live — Nash by enumeration, the correlated equilibria by linear programming.
In Aumann's 1974 example the mediator reaches a total of 6⅔ where every Nash equilibrium sums to 6. Run the mediator, then try disobeying it.
Play the mediator →
Living in Log Space
29 models on one master knob
Turn a single control and watch twenty-nine separate systems respond together — the argument being that volatility drag is a fact about curvature rather than a fact about markets. The companion drill, Log Ladder, puts order-of-magnitude intuition on one logarithmic ruler.
Paired with Log Ladder, linked below.
Turn the knob →
Read
Probability, written out
The mathematics in order, the working that produced the numbers, and the one case where the intuition does not survive being generalized.
Built as static pages on Cloudflare. The single idea underneath most of it: when outcomes
multiply rather than add, the average of the outcomes is not the outcome you get.